"Ancient Tree Cave" - This scene is 98% 3D. The tree is my own 3D scanned object that i captured yesterday and i duplicated it and rotated it multiple times in this scene, I only used MegaScans to create the ground, still experimenting. I went out and took a bunch of pictures of a tree. I then reconstructed the pictures in 3D using Autodesk Remake and then arranged them to create this tree like cave. Photogrammatry is cool, never thought i'd really be implementing it into my pieces but alas, its the age of technology, its time to experiment with new things and evolve as a creative or get left behind. Rendered in Octane Render and post work in Photoshop.