Some Volume Displacement experiments using Arnold Render. It's pretty interesting what you can do by just displacing a volume with noise and geometry.
What you are seeing is a volume with an extremely low step size of 0.2 which actually makes the volume look solid and brings out a crazy amount of detail by referencing the procedural noise.
It's an interesting method for creating more artistic, abstract 3D artwork and once it's all setup you can create endless variations and apply it onto any piece of 3D geometry. It looks artistic but nightmarish and it's all driven by chaotic noise. I learned these techniques from Lee Griggs and experimented a little bit more with it. The overlying texture is sea foam. The noise that i'm using in Cinema 4D is called Naki.